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Post by Jarai Telo on Jul 19, 2008 17:03:53 GMT -7
Force Powers are as the following:
Universal Light Dark
Yes, Dark is in orange and light is in purple because some of the skins have red and blue for their font colors. If there are any questions or concerns on this, PM me (Jarai) or Raynia.
Remember, characters are allowed twelve powers max.
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Post by Jarai Telo on Jul 21, 2008 2:04:15 GMT -7
Battle Meditation - Battle meditation is a form where the moral of the allied side is boosted and the will to fight is decreased within the opposition. It can calculate and speculate fleets and armies. To move them is like moving chess pieces. Illusion - Illusion can be cast to conceal the appearance of one such being. Such a person cannot be seen, but can be felt. It is trickery. Breath Control - The ability to hold and contain one's breath for a period of time. After five or six minutes, you will be open to toxic fumes or any poison you were attempting to keep out of your body. Whirlwind - An advanced step of Force Push. It creates a movement of air that can knock one from his/her feet and spin them through the air to either hold them in place, or hurl them away. Charm - Charm is a form of mind trick. It can make one seem attractive in any way. Vision - Vision is a sight through the Force. It can be permanent for the blind Force Sensitives. It allows a being to be able to see through the Force when they are not able to physically. Force Push - A simple push of the Force to send your opponent away from you. Or an object. Force Pull - A simple pull of the Force to draw either object or being to you. Speed - The ability to sprint with the aid of the Force for thirty seconds at a time. This makes long distances shorter to cross and exhaustion less of a hassle. Acrobatics - An important part of the Force. Allows you to be agile when in tune with the Force. You can jump higher and further, all the while doing cartwheels, somersaults, et cetera. Valor - Valor is an exhaust reducing act. It springs the heart rate and purges the mind from anything that the being considers weak. They are more swift and seem to express more energy. The downfall is you are quite tired when you are finished using this power. Flash Step Once thought to be only as an act of the light side, flash step enabled a teleporting ability that came with the cost of any secrecy. In a brief flash of blinding light, a user can carry himself a maximum distance. Not only will the flash light of the world better than Tatooine's twin suns, it is very draining.
Suggestions? PM Me or post in the Suggestions part of the OOC.
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Post by Jarai Telo on Jul 21, 2008 2:26:29 GMT -7
Hibernation Trance - A Force user could turn into a trance to enable them to survive for periods of time without food or water. It enables the user to slow down their heart rate and other bodily functions and succumb to unconsciousness, conscious of this. They remain until they either awaken themselves, another awakens them, or they died of dehydration. Healing Trance - Healing trance is different from hibernation. In hibernation, you rest in some degree. Healing trance is much more temporary. You lose conscious state of mind but have a better sense of the world. Healing trance is as it sounds, it focuses much of your mind into healing its body. Mind Trick - Old Jedi Mind tricks. Used to briefly trick a weakened mind into doing something for you, as to get you passkeys or allow you through a certain checkpoint. Sacrifice - Allows user to give their Force spirit and strength to another in order to have the other live. This is a once in a lifetime thing. Literally. Force Ghost - With knowledge, one can become a Force ghost after death, living still with the Force. You can return to people who you wish to help in their lives. Protection - Allows user to create a protection that lasts for up to seven minutes. This can be repeated. The protection hardly defends against lightsabers but is quite useful for blaster shots and small to medium explosions. Blinding - Creates a burst of light that may blind an opponent for several minutes to possible, permanent blindness for life. Force Bond - Bond secures a tether between two beings. If one is hurt, than the other is likely to feel it. Depending on how thick and strong the bind is, both can die if one falls. Mind Link - This power links the mind between two or more beings. Depending on how often and to what extent the power is used, it can sever a connection between the minds. This is not like Force Bond. If one dies, there is merely a vacant area within the other's mind. Sever - Can cut one temporarily from the use of the Force. Very useful in sticky situations. Suggestions? PM Me or post in the Suggestions Board in the OOC area.
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Post by Jarai Telo on Jul 21, 2008 2:48:01 GMT -7
Drain Knowledge - Instead of coaxing knowledge from a being, you can simply invade the mind and tear out what you need. The being will be able to keep this memory, but they will not recall any such person trying to get it from them. Slight amnesia will be the worst outcome. Not accesible to those with strong minds. Mind Trauma - Steals knowledge of the mind and/or causes destructive mayhem. It can be deadly. A mild case would be loss of consciousness and amnesia. Strong minds are difficult to overcome. Lightning - Streaks of lightning will rain at your finger tips. Depending on level of Force projection, it can sting or cause permanent damage. Fear - With use of the Force, one can cause fear to cloud the opponent's judgment. It is a temporary affect. Choke - This power closes the airways of a being, causing them to gasp and choke for air. If pressured long adn hard enough, the being can die from lack of air, or gas. Depending on what they breath. Grip - Crushes a being's body other than their airways. Bones can be shattered. Mind Control - Using the Force, one can control another's mind to do what they wish. This is temporary. When the Force is released, the control is released. Temporary and not accessible to those with strong minds. Force Drain - The healing of the dark side. The user merely targets another and drains them of their physical essence to speed and heal themselves. Spirit Transfer - From one body to the next, one can place himself into another, dead or alive. Living can be as simple as this, if you can manage to transfer before someone stabs your heart.
Suggestions? PM Me or post within the Suggestions Board in the OOC area.
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